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Fallout 3 weapon repair kit
Fallout 3 weapon repair kit







fallout 3 weapon repair kit

On Mothership Zeta, none of the aliens use this weapon besides the captain (which is a unique version).The blue neon glow turns off when the player character enters sneak mode.Dogmeat can be used to help recover the blaster and scattered ammo from the crash site without triggering the Mothership Zeta quest line.In some cases, the armory master may take the alien blaster from the gun case and use it, allowing one to loot it from his body. Sometimes, an Enclave soldier may carry an additional alien blaster. Template:Icon Adams Air Force Base - Held in the launch platform base's armory on the mobile base crawler in a locked gun case (Hard) along with plenty of ammunition.There are also 120 alien power cells found at the site. The blaster can be found next to the body of a dead alien lying a few feet away from their crashed spaceship. Alien crash site - Located due north of MDPL-13 power station and northwest of the Greener Pastures disposal site.Template:Weapon comparison table Locations Template:Icon Captain's Sidearm - A unique, cleaner and shinier variant of the alien blaster which uses alien power modules.This weapon is affected by the Pyromaniac perk. Firelance - Harder to obtain, yet slightly weaker than the blaster the Firelance causes fire damage if the target survives the initial blast.The alien blaster can fire a total of around 125 shots, equivalent to 13 reloads, from full condition before breaking but will not jam until approximately 120 shots. This weapon also has the effect of disintegrating any enemy killed with a critical hit, identical to a laser weapon (with the exception that the disintegration effect is colored blue instead of red). This weapon will be able to take down most foes with a single shot to the head. The alien blaster is one of the most powerful weapons in the game due to a critical hit being guaranteed.









Fallout 3 weapon repair kit